In particular, the Son of a Gun trait adds 20% critical chance to pistols and SMGs (in addition to boosting their accuracy by 10%), and investing an additional point in it brings that up to 40%. Critical Hit: Present, though it's mainly seen with the specific traits.Critical Existence Failure: Downplayed, as wounds result in accuracy-reducing Pain, though Marine characters can use Adrenaline to nullify existing Pain and heal for half of its amount, while their Angry Motherfucker trait straight-up boosts damage in proportion to your missing HP.Cluster F-Bomb: Unless the language filter is set to "Clean" in the settings, the marine will swear basically every other word.Chunky Salsa Rule: The Nightmare update introduced this as an effect if the player deals enough damage over an enemy's max health and on the Nightmare difficulty itself, is required to permanently kill organic enemies.Chainsaw Good: Chainsaws are one of the deadliest melee weapons available in the game, capable of doing massive amounts of piercing damage.Brutal Bonus Level: Each moon contains "branches" that differ from the regular path in terms of environment and enemy spawns, and at the end of each branch is a special level filled with tough enemies and better rewards than the moon's standard levels.Either way, the extra dialogue serves to warn players that they're facing an Elite Mook. Bring It: The marine often says something to this effect when facing Exalted enemies that is, when he's not saying something along the lines of " This Is Gonna Suck".Its decent accuracy, reliable damage, and plentiful ammo will see you through a good chunk of the early game before it's replaced by a more advanced weapon. Boring, but Practical: The 9mm auto-rifle.It increases critical hit percentage with any pistol or SMG, but has a short cooldown. Boom, Headshot!: Interestingly, this is a mid-level skill that's only available to the Technician class.But he can (and does) vow to make the demons sorry that they ever heard of him. Bolivian Army Ending: After defeating the Summoner/the Harbinger and clearing Dante Station/Beyond the marine doesn't get to go home. Blood Knight: Jupiter's moon bases have been overrun by demonic forces and the marine (initially) has no idea what the hell happened, but he's clearly not disturbed in the least by the nonstop carnage.BFS: The Soulstealer, a powerful two-handed sword that gets stronger the more enemies you kill with it, and adds health with every kill.Rocket (and other) launchers are awesome weapons until an enemy closes to melee range and there isn't a wall in the right position to hit them without blasting yourself, too.Such weapons are excellent for a character that does have the relevant traits but not you. As with DRL, ADV and unique weapons are often hit by this trope if your build doesn't specialize in their weapon type.The Marine class has a downplayed version of that with Survivor, which prevents death once per level, but only if the HP amount at the start of the turn was already higher than 25 (20 at upgraded level).The Scout class's Second Wind trait saves them from death and heals them to 50%, but only once per run.Auto Doc: Medical stations allow players to heal, extract a medkit, or permanently raise their maximum health.If you take Wizard master trait as Technician you can summon a drone yourself. However, the security drones also hit harder than any grunt with the respectable firepower of a 9mm auto-rifle, while the military drones also possess better anti-armor damage with their 7.62mm ammo. Security drones are the most fragile opponents in the game, with about half HP of even the basic former grunts, with combat drones being on par with them and the military drones possessing the same 30 HP as most hellish/former CRI enemies. Attack Drone: Come in the security, combat and military varieties.
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